Post by nena on Apr 14, 2009 23:21:12 GMT -6
Artemis Entreri
Quotes are at the bottom. I couldn’t choose one
Here I am - this is me;;
Full Name;; Artemis Entreri
Nickname(s);; none (but to Jarlaxle it’s King Artemis)
Age;; mid 40s
Gender;; male
Orientation;; straight
Race;; Calishite (partial shade)
Alignment and Class;; rogue, ranger, fighter, Assassin/lawful evil
Weapons;;
Tell me what I want to hear;;
Likes;;Jarlaxle (even though he won’t admit it), being out in the open, his weapons (they give him comfort)
Dislikes;;people who abandon their children for their own benefit, Drizzt (to some extent, but more hates what he sees in Drizzt), his past and the memories that come with it
Strengths;;cunning, his fighting, his heart to not kill unless it is unavoidable, fast learner
Weaknesses;;jealousy (of Drizzt), his lack of caring, his obsession with being the best
Habits/Quirks;;ambidexterity (will switch hands while fighting), sarcasm, tends to get very angry and break things
Ambitions;;to be the best and banish his past (and he says to be rid of Jarlaxle but not really)
Fears;;failure, Idalia’s flute (he doesn’t want to have to face unlocking his emotion), being helpless
Personality;; Artemis Entreri is a ruthless assassin and the arch-nemesis of Drizzt Do'Urden. Portrayed as a cunning and tactical assassin, Entreri lives an empty life, devoid of any kind of pleasure, existing only to kill. Credited with being one of the best assassins in Faerûn, he is a highly composed and calculating man, with fighting skills rivaling those of his nemesis. Artemis is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. In this, he is completely as determined as Drizzt. He tirelessly maintains himself in top condition, and constantly seeks to improve his martial skills, again just as his drow nemesis does. Artemis also is terribly cunning, able to out think as well as outfight his opponents. One aspect of his professionalism that is rare in a man whose business is killing is that Artemis usually never kills unless it is necessary or unless he's been hired to do so, although there has been the occasional exception. Artemis' first friendship would have been with Dwahvel Tiggerwillies with whom he spoke openly, sharing opinions and thoughts he shared with nobody else. He trusts her as a confident, informer and helper. When they part different ways, Artemis writes to her a very moving letter written in a way that Artemis himself found it hard to believe he was the letter's author.
I know you are more than perfect;;
Icon;; Gerard Butler
Piercings/Tattoos;;none
Appearance;; Artemis Entreri is not very tall but compact with wiry muscles. He is possessed of angular features, striking high cheekbones, and prominant sideburns. Though he is usually clean-shaven, Artemis always seems to need a shave. His skin is a grayish hue resulting from an encounter with an extradimensional humanoid known as a shade, in which his vampiric dagger pulled the shade's life-force into his own. His raven black hair is thick and full, but his eyes are gray and lifeless, portraying the emptiness of his life and his soul. Though being about 40 years old, Artemis has the lean athleticism of a man half his age.
Typical Outfit;; Since travelling with the drow elf Jarlaxle, Artemis is often seen wearing a small-brimmed black hat. He wears a black cloak and traveling clothes.
Who in the world do you think you are?;;
Mother;; Shanali (a Memnon prostitute)
Father;; Belrigger
Siblings;;none
Other;; Jarlaxle(helped him to open up)
Pets;;none
Hometown;;Memnon
Entreri reveals little about his past, but some is known about his early life. Artemis Entreri was born into the streets of Memnon, to a prostitute named Shanali, he was constantly abused by his 'father', Belrigger, and his uncle Tosso. Eventually, his mother sold him to a pedophile merchant who was, if anything, worse than his uncle; this must have been how he reached Calimport. This betrayal was enough to put a block on Entreri's emotions, making the man hide from the world by a sheer mental wall of rage and cynicism. In Calimport, he was taken in by the thieves' guild ruled by Pasha Basadoni. Basadoni taught young Artemis the tricks of the trade, teaching him the basics of fighting, and helping him master stealth. As Entreri practiced, he flourished, becoming the most efficient and deadly assassin in Calimshan and perhaps all of Faerûn. He was hired by many Pashas, his most recent employer being Pasha Pook. Pasha Pook hired Artemis to track down a halfling named Regis who had stolen an enchanted ruby from Pook. Entreri would chase Regis for several years, each time with Regis only escaping by a hair's breadth. Entreri eventually cornered Regis in the far north at the Spine of the World. Entreri then met Regis's friend Drizzt Do'Urden and became obsessed with defeating the drow after he was defeated by him. Entreri's hunt for Drizzt inevitably got him caught up with Jarlaxle Baenre and the drow, and his most recent ventures have been with them. Entreri became so skilled in his art that he was amazed upon meeting Drizzt, his only equal. Entreri wanted to test who was the better fighter and so eventually became obsessed with destroying or defeating the drow ranger. Artemis never really got the satisfaction of a proper fight, though the few times he and Drizzt did duke it out the elf usually won out, but not in the way the assassin would have preferred. When Artemis finally got his fight Drizzt won again. Earlier in the duel the combatants' heads had smashed together, causing swelling around Artemis' eye which increased as the battle raged on until his vision in that eye was completely gone. Drizzt finally took advantage of this to slash Artemis' wrist, depriving him of his sword, and a moment later grip his dagger arm with the other hand. Drizzt had considered the whole affair pointless, and again made his sentiments known to Entreri with his scimitar pressed to the assassin's throat. "So what have we proven?" the drow demanded. "Because my head connected in a favorable place with yours, limiting your vision, I am the better fighter?" But Entreri wanted it ended, one way or another, and told him to finish it. Nevertheless, Drizzt refused to kill Entreri. Instead he let him live, and so Artemis, desperate for death now that he had been conclusively defeated by Drizzt, cried out and charged Drizzt. Drizzt instinctively lashed out defensively with a shot that would have killed the assassin but for the outside intrusion of a psionicist, Kimmuriel Oblodra, who had covered Entreri with a protective shield of psionic power. The shield absorbed the power of Drizzt's shot, and when Entreri reflexively fired a punch at Drizzt, the kinetic energy of the shot was transferred into the ranger. The blast "killed" Drizzt, enraging Entreri all the more, for he wanted a fair fight. Despite his initial anger and chagrin at this conclusion, Artemis wound up living a happier life from there on, though, (to whatever degree you could call the assassin's existence happy) with Drizzt "dead." Whereas he had previously been obsessed with proving himself the better fighter, Artemis was now able to reluctantly put his rivalry with Drizzt behind him and concentrate on other things. No one told the assassin, but Drizzt was healed right after Entreri had been forcibly removed from the room where they had dueled. Since he acquired Charon's Claw, Artemis has not fought Drizzt. Entreri became close friends with a halfling by the name of Dwahvel Tiggerwillies, the guildmistress of a halfling guild based in the Calimport. He was able to confide in her, which was a rare thing indeed for the assassin. She became the first true friend Artemis Entreri possibly ever had. After Entreri aided Jarlaxle, Cadderly, and their companions in a quest to destroy the malevolent Crystal Shard, he traveled with the drow mercenary leader Jarlaxle to the Damara area in search of new adventures. In the short story "That Curious Sword" (which took place in Heliogabalus in the Bloodstone Lands in the Year of the Shield, or 1367 DR) in the Realms of Shadow anthology, Entreri was assaulted by a Shadovar who attempted to take Charon's Claw, claiming that it belonged to the Netherese. Entreri killed the Shadovar with his jewelled dagger and inadvertently drained some of the shade's life-force, thus becoming part shade (one infused with shadowstuff) himself. Since that encounter, his skin has taken a slightly gray pallor, and Charon's Claw feels a certain affinity toward him. In his most recent adventure, Entreri followed Jarlaxle to the vast land of Vaasa in search of a powerful artifact once belonging to the Witch-King Zhengyi. Following his defeat in an epic war decades ago, the evil wizard's many artifacts continued to plague Vaasa and the surrounding lands. One such item was a book that would generate a magical fortress, sucking on the life force of whatever unfortunate wizard activated it. The book had indeed been activated, and incidentally the tower generated held the item Jarlaxle sought. Thus the pair traveled to Vaasa, and infiltrated the "Army of Bloodstone." This elite mercenary band of warriors protected the neighboring kingdom of Damara from goblin and giant tribes in the Vaasan plain. While procuring the item, Jarlaxle and Artemis incidentally saved a local half-orc community from Zhengyi's tower, and the young wizardess who'd activated it. King Gareth Dragonsbane then bestowed upon him the title of Apprentice Knight of the Order. During the affair, Artemis discovered that a Idalia's flute, a magical artifact Jarlaxle had given him was manipulating his feelings. This was an effort on Jarlaxle's part to open up Artemis' heart. Uncomfortably, it caused the assassin to grow sudden strong feelings for the young half-orc wizardess Arrayan Faylin and a nobleborn captain in the Bloodstone Army. Jarlaxle claimed he was trying to give Entreri a reason to live besides killing, to give the man some peace in his troubled life. However, Jarlaxle's capricious nature has caused Artemis to take this claim with more than a degree of skepticism. The flute also causes Artemis to fall in "love" with the half-elf warrior Calihye. At some point during the Zhengyian adventure, he makes love to her, and their relationship develops throughout the whole ordeal. However, troubled by Artemis's role in the death of her friend Parissus, she later tries to kill him when he asks her to come with him and leave her home. Although Artemis is protected from injury by Kimmuriel Oblodra, the drow psionist acting under Jarlaxle's orders, and even though it is made clear that Calihye was under severe emotional turmoil and did not really want to hurt him, their relationship is obviously ended. After a conflict with King Gareth Dragonsbane of Damara, Artemis and Jarlaxle are exiled from the Bloodstone lands. Upon leaving, Artemis, again prompted by the flute, returns to his childhood home in Memnon. He then finds and kills his abusive uncle and the corrupt priest who likely fathered him, but learns that his mother is already dead. Artemis then goes separate ways with Jarlaxle. Still haunted by his childhood and struggling to accept what he has become since then, he breaks Idalia's flute and reveals that he is leaving for Calimport and says that he wishes to go home.
Insights into Entreri
Behind The Mask;; Nena
Nickname;; Nena
How Can I contact you? pm
How did you find this site? Alexandra
Quotes are at the bottom. I couldn’t choose one
Here I am - this is me;;
Full Name;; Artemis Entreri
Nickname(s);; none (but to Jarlaxle it’s King Artemis)
Age;; mid 40s
Gender;; male
Orientation;; straight
Race;; Calishite (partial shade)
Alignment and Class;; rogue, ranger, fighter, Assassin/lawful evil
Weapons;;
- Vampiric Dagger or Jeweled Dagger--emerald-studded dagger is Entreri's signature weapon, and is the most recognized and feared weapon in Calimport. With a single strike, the magical weapon could suck the life force of the victim and use it to heal the wielder. The blade can also emanate a white, fiery light. For a time, the dagger was taken by Regis after Drizzt defeated Entreri and left him to die at the edge of a cliff. Regis later gave this weapon to Catti-brie to assist her in her search for Drizzt in the Underdark. Entreri retrieved his dagger after he captured Cattie-brie in Menzoberranzan. In battle, Entreri's favorite wielding technique with this dagger is to wield it as a main-gauche in his left hand with a sword or saber in his right. His common interrogation technique is to force the victim's palm open and use the dagger to make a single blood-drawing tear on it, thus starting the life-draining magic. He usually doesn't have to wait long before the victim yields and pleads for him to stop. When Entreri is seriously hurt and under pursuit, he would commonly use the dagger to heal himself at the expense of a poor beggar or drunkard who happens to pass by.
- Charon's Claw--a sword and gauntlet combination, the perfect weapon when battling a wizard. Entreri stole the weapon from its former master Kohrin Soulez. He had a fake duplicate of the gauntlet created and then switched it for the real one during a duel with the Charon Claw's former wielder, Soulez being killed by the sword itself. The sword is a sentient artifact, Entereri could only wield it with the protection of the gauntlet. The gauntlet, however, was destroyed when Entreri braved a lich's tower with his partner, the dark elf Jarlaxle. Although Entreri could still suppress Charon's Claw through sheer willpower, he had lost the formidable defenses against magic and psionics that the gauntlet had granted him. Anyone who touches the blade or handle of this sword unprotected must compete with it in a battle of wills. However, Jarlaxle has the gauntlet "repaired" by his lieutenant Kimmuriel and gives it back to Entreri later.
- Artemis’ Hat--Artemis received the small-brimmed black hat from Jarlaxle. Though looking inconspicuous, the hat like every item of Jarlaxle has beneficial properties, magical and mechanical in nature. It has the ability to chill it's wearers body temperature to better help hide from eyes seeing in the heatsensing spectrum and it has a wire inset into the band that holds the hat in place on top of Artemis' head even when falling off a horse.
- Nightmare--The black figurine of a horse was given to him by Jarlaxle. When summoned from the Lower Planes it turns into a Night Mare with flaming hooves. Smoke and fire also emits from the horse's mouth, nostrils and eyes. The summoned horse never tires and is resistant to most non-magical attacks. The Night Mare can be dispelled by powerful counter magic and temporarily sent back to the Lower Planes. The steed is fearless and charges forward with reckless abandon.
- Idalia’s Flute--Artemis received the instrument from the dragon sisters Tazmikella and Ilnezhara. It is a small and rather ordinary-looking flute made of wood. It is said, that Idalia put a key inside this flute to unlock any heart. For Artemis, playing the flute helps to clear his thoughts.
Tell me what I want to hear;;
Likes;;Jarlaxle (even though he won’t admit it), being out in the open, his weapons (they give him comfort)
Dislikes;;people who abandon their children for their own benefit, Drizzt (to some extent, but more hates what he sees in Drizzt), his past and the memories that come with it
Strengths;;cunning, his fighting, his heart to not kill unless it is unavoidable, fast learner
Weaknesses;;jealousy (of Drizzt), his lack of caring, his obsession with being the best
Habits/Quirks;;ambidexterity (will switch hands while fighting), sarcasm, tends to get very angry and break things
Ambitions;;to be the best and banish his past (and he says to be rid of Jarlaxle but not really)
Fears;;failure, Idalia’s flute (he doesn’t want to have to face unlocking his emotion), being helpless
Personality;; Artemis Entreri is a ruthless assassin and the arch-nemesis of Drizzt Do'Urden. Portrayed as a cunning and tactical assassin, Entreri lives an empty life, devoid of any kind of pleasure, existing only to kill. Credited with being one of the best assassins in Faerûn, he is a highly composed and calculating man, with fighting skills rivaling those of his nemesis. Artemis is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. In this, he is completely as determined as Drizzt. He tirelessly maintains himself in top condition, and constantly seeks to improve his martial skills, again just as his drow nemesis does. Artemis also is terribly cunning, able to out think as well as outfight his opponents. One aspect of his professionalism that is rare in a man whose business is killing is that Artemis usually never kills unless it is necessary or unless he's been hired to do so, although there has been the occasional exception. Artemis' first friendship would have been with Dwahvel Tiggerwillies with whom he spoke openly, sharing opinions and thoughts he shared with nobody else. He trusts her as a confident, informer and helper. When they part different ways, Artemis writes to her a very moving letter written in a way that Artemis himself found it hard to believe he was the letter's author.
I know you are more than perfect;;
Icon;; Gerard Butler
Piercings/Tattoos;;none
Appearance;; Artemis Entreri is not very tall but compact with wiry muscles. He is possessed of angular features, striking high cheekbones, and prominant sideburns. Though he is usually clean-shaven, Artemis always seems to need a shave. His skin is a grayish hue resulting from an encounter with an extradimensional humanoid known as a shade, in which his vampiric dagger pulled the shade's life-force into his own. His raven black hair is thick and full, but his eyes are gray and lifeless, portraying the emptiness of his life and his soul. Though being about 40 years old, Artemis has the lean athleticism of a man half his age.
Typical Outfit;; Since travelling with the drow elf Jarlaxle, Artemis is often seen wearing a small-brimmed black hat. He wears a black cloak and traveling clothes.
Who in the world do you think you are?;;
Mother;; Shanali (a Memnon prostitute)
Father;; Belrigger
Siblings;;none
Other;; Jarlaxle(helped him to open up)
Pets;;none
Hometown;;Memnon
History;;
Entreri reveals little about his past, but some is known about his early life. Artemis Entreri was born into the streets of Memnon, to a prostitute named Shanali, he was constantly abused by his 'father', Belrigger, and his uncle Tosso. Eventually, his mother sold him to a pedophile merchant who was, if anything, worse than his uncle; this must have been how he reached Calimport. This betrayal was enough to put a block on Entreri's emotions, making the man hide from the world by a sheer mental wall of rage and cynicism. In Calimport, he was taken in by the thieves' guild ruled by Pasha Basadoni. Basadoni taught young Artemis the tricks of the trade, teaching him the basics of fighting, and helping him master stealth. As Entreri practiced, he flourished, becoming the most efficient and deadly assassin in Calimshan and perhaps all of Faerûn. He was hired by many Pashas, his most recent employer being Pasha Pook. Pasha Pook hired Artemis to track down a halfling named Regis who had stolen an enchanted ruby from Pook. Entreri would chase Regis for several years, each time with Regis only escaping by a hair's breadth. Entreri eventually cornered Regis in the far north at the Spine of the World. Entreri then met Regis's friend Drizzt Do'Urden and became obsessed with defeating the drow after he was defeated by him. Entreri's hunt for Drizzt inevitably got him caught up with Jarlaxle Baenre and the drow, and his most recent ventures have been with them. Entreri became so skilled in his art that he was amazed upon meeting Drizzt, his only equal. Entreri wanted to test who was the better fighter and so eventually became obsessed with destroying or defeating the drow ranger. Artemis never really got the satisfaction of a proper fight, though the few times he and Drizzt did duke it out the elf usually won out, but not in the way the assassin would have preferred. When Artemis finally got his fight Drizzt won again. Earlier in the duel the combatants' heads had smashed together, causing swelling around Artemis' eye which increased as the battle raged on until his vision in that eye was completely gone. Drizzt finally took advantage of this to slash Artemis' wrist, depriving him of his sword, and a moment later grip his dagger arm with the other hand. Drizzt had considered the whole affair pointless, and again made his sentiments known to Entreri with his scimitar pressed to the assassin's throat. "So what have we proven?" the drow demanded. "Because my head connected in a favorable place with yours, limiting your vision, I am the better fighter?" But Entreri wanted it ended, one way or another, and told him to finish it. Nevertheless, Drizzt refused to kill Entreri. Instead he let him live, and so Artemis, desperate for death now that he had been conclusively defeated by Drizzt, cried out and charged Drizzt. Drizzt instinctively lashed out defensively with a shot that would have killed the assassin but for the outside intrusion of a psionicist, Kimmuriel Oblodra, who had covered Entreri with a protective shield of psionic power. The shield absorbed the power of Drizzt's shot, and when Entreri reflexively fired a punch at Drizzt, the kinetic energy of the shot was transferred into the ranger. The blast "killed" Drizzt, enraging Entreri all the more, for he wanted a fair fight. Despite his initial anger and chagrin at this conclusion, Artemis wound up living a happier life from there on, though, (to whatever degree you could call the assassin's existence happy) with Drizzt "dead." Whereas he had previously been obsessed with proving himself the better fighter, Artemis was now able to reluctantly put his rivalry with Drizzt behind him and concentrate on other things. No one told the assassin, but Drizzt was healed right after Entreri had been forcibly removed from the room where they had dueled. Since he acquired Charon's Claw, Artemis has not fought Drizzt. Entreri became close friends with a halfling by the name of Dwahvel Tiggerwillies, the guildmistress of a halfling guild based in the Calimport. He was able to confide in her, which was a rare thing indeed for the assassin. She became the first true friend Artemis Entreri possibly ever had. After Entreri aided Jarlaxle, Cadderly, and their companions in a quest to destroy the malevolent Crystal Shard, he traveled with the drow mercenary leader Jarlaxle to the Damara area in search of new adventures. In the short story "That Curious Sword" (which took place in Heliogabalus in the Bloodstone Lands in the Year of the Shield, or 1367 DR) in the Realms of Shadow anthology, Entreri was assaulted by a Shadovar who attempted to take Charon's Claw, claiming that it belonged to the Netherese. Entreri killed the Shadovar with his jewelled dagger and inadvertently drained some of the shade's life-force, thus becoming part shade (one infused with shadowstuff) himself. Since that encounter, his skin has taken a slightly gray pallor, and Charon's Claw feels a certain affinity toward him. In his most recent adventure, Entreri followed Jarlaxle to the vast land of Vaasa in search of a powerful artifact once belonging to the Witch-King Zhengyi. Following his defeat in an epic war decades ago, the evil wizard's many artifacts continued to plague Vaasa and the surrounding lands. One such item was a book that would generate a magical fortress, sucking on the life force of whatever unfortunate wizard activated it. The book had indeed been activated, and incidentally the tower generated held the item Jarlaxle sought. Thus the pair traveled to Vaasa, and infiltrated the "Army of Bloodstone." This elite mercenary band of warriors protected the neighboring kingdom of Damara from goblin and giant tribes in the Vaasan plain. While procuring the item, Jarlaxle and Artemis incidentally saved a local half-orc community from Zhengyi's tower, and the young wizardess who'd activated it. King Gareth Dragonsbane then bestowed upon him the title of Apprentice Knight of the Order. During the affair, Artemis discovered that a Idalia's flute, a magical artifact Jarlaxle had given him was manipulating his feelings. This was an effort on Jarlaxle's part to open up Artemis' heart. Uncomfortably, it caused the assassin to grow sudden strong feelings for the young half-orc wizardess Arrayan Faylin and a nobleborn captain in the Bloodstone Army. Jarlaxle claimed he was trying to give Entreri a reason to live besides killing, to give the man some peace in his troubled life. However, Jarlaxle's capricious nature has caused Artemis to take this claim with more than a degree of skepticism. The flute also causes Artemis to fall in "love" with the half-elf warrior Calihye. At some point during the Zhengyian adventure, he makes love to her, and their relationship develops throughout the whole ordeal. However, troubled by Artemis's role in the death of her friend Parissus, she later tries to kill him when he asks her to come with him and leave her home. Although Artemis is protected from injury by Kimmuriel Oblodra, the drow psionist acting under Jarlaxle's orders, and even though it is made clear that Calihye was under severe emotional turmoil and did not really want to hurt him, their relationship is obviously ended. After a conflict with King Gareth Dragonsbane of Damara, Artemis and Jarlaxle are exiled from the Bloodstone lands. Upon leaving, Artemis, again prompted by the flute, returns to his childhood home in Memnon. He then finds and kills his abusive uncle and the corrupt priest who likely fathered him, but learns that his mother is already dead. Artemis then goes separate ways with Jarlaxle. Still haunted by his childhood and struggling to accept what he has become since then, he breaks Idalia's flute and reveals that he is leaving for Calimport and says that he wishes to go home.
Insights into Entreri
- "It is undeniably beautiful, do you not agree?" Jarlaxle asked, looking back at the soaring cathedral, with its tall spires, soaring buttresses, and great, colored windows.
"The mask of a god," Entreri replied sourly.
"The mask or the face?" asked the always-surprising Jarlaxle.
Entreri stared hard at his companion, and back at the towering cathedral. "The mask," he said, "or perhaps the illusion, concocted by those who seek to elevate themselves above all others and have not the skills to do so."
Jarlaxle looked at him curiously.
"A man inferior with the blade or with his thoughts can still so elevate himself," Entreri explained curtly, "if he can impart the belief that some god or other speaks through him. It is the greatest deception in all the world, and one embraced by kings and lords, while minor lying thieves on the streets of Calimport and other cities lose their tongues for so attempting to coax the purses of others."
That struck Jarlaxle as the most poignant and revealing insight he had yet pried from the mouth of the elusive Artemis Entreri, a great clue as to who this man truly was. - Ellery: "We will not be caught by surprise." Entreri: "Almost everyone I've killed uttered similar last words." Jarlaxle: "Then I am glad once again that you are on my side." Entreri: "They've often said that too."
- "Will you grant the audience?"
"Of cour-" Jarlaxle started to answer, but Entreri grasped his shoulder and shifted in front.
"Tell King Gareth we do not enjoy the spectacle of an army at our doorstep unannounced. But even so, Gareth may enter my home. We have many tall towers here, as you can see. Please tell Gareth, from me, that he is most welcomed to dive headlong off of any of them." - "Or animated", Friar Dudgald added. "And you know of course that to animate the corpse of a goodly man is a crime against all that is good and right. A crime against the Broken God!"
Entreri stared at Dudgald, narrowed his eyes, grinned, and spat on the floor. "Not my god", he explained.
Celedon rushed over and slugged him. He staggered, just a step, but refused to fall.
"Gareth is king by blood and by deed!" Dudgald shouted. "Anointed by Ilmater himself!"
"As every drow matron claims to be anointed by Lolth!" the stubborn prisoner cried.
"Lord Ilmater strike you dead!" Lady Christine shouted.
"Fetch your sword and strike for him," Entreri shouted right back. "Or get your sword and give me my own, and we will learn whose god is the stronger!" - "Let us say that we did battle, and I emerged the victor. By your reasoning, I would thus become the rightful King of Vaa-oh, wait. I see now. That would not serve, since I haven't the proper bloodline. What a cunning system you have there. You and all the other self-proclaimed royalty of Faerun. By your conditions, you alone are kings and queens and lords and ladies of court. You alone matter, while the peasant grovels and kneels in the mud, and since you alone are 'rightful' in the eyes of this god or that, then the peasant cannot complain. He must accept his muddy lot in life and revel in his misery, all in the knowledge that he serves the rightful king."
Gareth's jaw tightened, and he ground his teeth as he continued to stare unblinking at Entreri.
"You should have had Kane kill me, back at the castle. Break the mirror, King Gareth. You will fancy yourself prettier in that instance."
Behind The Mask;; Nena
Nickname;; Nena
How Can I contact you? pm
How did you find this site? Alexandra