Post by Talon on Jan 25, 2009 12:20:28 GMT -6
If you want one of these, please petition here.
• A brooch of shielding can harmlessly absorb the force darts from the magic missile spell that are directed at the wearer.A single brooch can only absorb a set amount of energy, then it melts.
• small statuette ranging in size from a grown man's hand to the size of a little finger, that is relatively similar in shape to the extra-planar creature that it turns into. These rare items transform into many types of bestial planar creatures that understand common and follow the orders of the wielder of the statuette. These creatures are called by the name given to the creature upon the item's creation. They cannot reside on the prime material plane for large amounts of time and therefore are bound by the figurines to return to their home planes to rest after a set amount of time on the prime. If the creature is slain while on this plane it will revert back to statuette form and live on, but if the statuette is destroyed the item becomes worthless and loses all enchantment. Depending on the strength of the enchantment this artifact's effects should be permanent unless passed through an anti-magic field, which could disrupt the base structure of any magic item.
• Blue Quartz Eagle -Transforms into an eagle for 24 hours per tenday.
• Bronze Griffon -Transforms into a griffon twice per week for 6 hours per use.
• Coral Dolphin --Transforms into an especially intelligent dolphin twice per tenday for 4 hours per use.
• Ebony Fly -Transforms into a fly the size of a pony three times per week for 12 hours per use.
• Golden Lions -Usually found as a pair, these transform into two male lions once per day for an hour. If slain, they cannot be brought back for a week.
• Ivory Goats -Usually found as a trio of items. Each one turns into a large goat with differing abilities.
• Marble Elephant -Transforms into an elephant four times a month for 24 hours per use.
• Obsidian Steed - Transforms into a lesser type of nightmare once a week for one continuous use of up to 24 hours. There is a chance it will take good-aligned riders to one of the Lower Planes.
• Onyx Dog - Transforms into a riding dog once per week for 6 hours.
• Serpentine Owl - Transforms into an owl or a giant owl once per day for 8 continuous hours, however it will only ever transform into the giant owl 3 times.
• Silver Raven - Transforms into a raven for 24 hours a week.
• portable hole is a circle of black cloth, about six feet in diameter. It can easly be folded to the size of a handkerchief. When the cloth is spread upon any surface, it opens an extradimensional hole to a nondimensional space that is ten feet deep. (jarlaxe has one of these)
• Crenshinibon is a vile relic of immense power, a crystal shard that draws its magical energy from the light of the sun. Crenshinibon is a sentient artifact, and it possesses a never-ending hunger for power and glory at whatever cost; therefore, Crenshinibon is not a reasoning being. It always desires a powerful wielder, usually a corruptible magic-user of some sort, and greatly enhances that wielder’s powers. The Crystal Shard also insidiously manipulates its wielder and would readily abandon him or her for someone more capable of furthering its goals of ultimate conquest. The relic can lure in thousands of evil-intentioned beings with its magical call, creating a grand army for its wielder and so-called master
• Khazid'hea is a sentient and magical sword. Khazid'hea means "Cutter" in the Drow dialect. Khazid'hea is a finely crafted blade that can cut through flesh, bone, armor, and even rock. The blade itself is sentient, and can project its “thoughts” into the user's head and even affect their reasoning. On the occasions this has happened, they have gone into battle against impossible numbers without realizing it until their enemies lay dead before them. In the process, they often get hurt, but don’t notice. Khazid'hea is always hungry for blood and battle, and it is never sated, accepting it's wielders sacrifice in pursuit of a better one. Khazid'hea has one desire: to be held by the greatest warrior. In efforts to do so, it will alter its hilt to appeal to its wielder. In order to become the weapon of Dantrag Baenre, it shaped itself into a demon's head. While attempting to snare Drizzt Do'Urden, it changed its handle into the head of a unicorn (the symbol of Mielikki). When it accepted Catti-brie, Khazid'hea adopted the form of the panther Guenhwyvar, with the symbols of the dwarven gods etched into its side. During the conflict with Obould, Catti-brie is wounded and is unable to engage in combat. Thus Khazid'hea ensnares Delly Curtie, Wulfgar's jealous and neglected wife. The power of the sword, too great for Delly to control, consumed Delly and soon after, lead to her death by a group of orcs. Though Cutter was wielded by several of the pathetic orcs, it eventually found its way into the hands of Drizzt Do'Urden who uses it during his fight with Obould Many-Arrows. He loses the evil blade after it gets stuck in Obould's armor. As Obould tore his armor away to rid himself of enchanted spider buckles Kaer'lic Suun Wett had planted on his armor so that he would die in battle, he took up Khazid'hea, only to throw it away as soon as it shouted for him to wield it as his own, believing it to be trickery on the part of Drizzt. Khazid'hea is now wielded by Tos'un Armgo after he found it in the armor left behind by Obould Many-Arrows. After he realizes that he doesn't have as much command over the weapon as he believed, Tos'un donates it to the elves of the Moonwood for study.
• amber amulet of vermin is a nugget of amber on a gold chain, with a creature inside the amber. This creature varies between a giant bee, giant praying mantis, giant queen ant, Giant stag beetle, giant wasp, huge monstrous centipede, large monstrous scorpion or large monstrous spider. When the amber is broken, the creature bursts out, springs to life and grows larger as though giant vermin had been cast upon it. Depending on the type of creature, the amulet can be worth between 500 and 1200 gold pieces
• amulet of containment, when worn, prevents a spellcaster from casting any spells he or she has committed to memory. It does not prevent the spellcaster from learning or casting new spells
• amulet of fire breath is an amulet that is shaped like the head of a gold dragon. It allows it's wearer to breathe fire as per the spell Palarandusk's fire breath three times per day.
• Rings of arbitration are a pair of rings crafted for lovers who are bound body and soul. They are both a blessing and a curse because through the power of the rings a burden, such as drain of life-force, is shared between the wearers. The rings were created long ago by magic long lost to the world and only a few pairs exist. They are gold bands with a clear gemstone set in each which reflects the condition of its wearer - turning to black when that person's energy or life-force nears its end
• bone ring is a magic ring that will protect its wearer from ability drain or energy drain. Despite its name, it can be made from bone, stone or ivory, but will never be made from any metals. Each time it protects the wearer, some of its charge is used up, and when all the charge is gone, its powers stop. It is worth around 36,000 gold pieces
• ring of the darkhidden is a type of magic ring usually made from tarnished silver that will render its wearer invisible to darkvision. One of these rings is worth around 7000 gold pieces
• ring of nine lives is an ivory ring with the face of a snarling cat. If the wearer falls unconscious or dies, one of the ring's "lives" will be used automatically to cast a heal spell on the wearer. Also, if the wearer needs extremely quick reflexes, strong willpower or extreme fortitude, he or she can use one of the "lives" for this purpose. One of these rings is worth around 70,000 gold pieces if all "lives" are intact, but usually these rings are found with some of the "lives" used up
• A brooch of shielding can harmlessly absorb the force darts from the magic missile spell that are directed at the wearer.A single brooch can only absorb a set amount of energy, then it melts.
• small statuette ranging in size from a grown man's hand to the size of a little finger, that is relatively similar in shape to the extra-planar creature that it turns into. These rare items transform into many types of bestial planar creatures that understand common and follow the orders of the wielder of the statuette. These creatures are called by the name given to the creature upon the item's creation. They cannot reside on the prime material plane for large amounts of time and therefore are bound by the figurines to return to their home planes to rest after a set amount of time on the prime. If the creature is slain while on this plane it will revert back to statuette form and live on, but if the statuette is destroyed the item becomes worthless and loses all enchantment. Depending on the strength of the enchantment this artifact's effects should be permanent unless passed through an anti-magic field, which could disrupt the base structure of any magic item.
• Blue Quartz Eagle -Transforms into an eagle for 24 hours per tenday.
• Bronze Griffon -Transforms into a griffon twice per week for 6 hours per use.
• Coral Dolphin --Transforms into an especially intelligent dolphin twice per tenday for 4 hours per use.
• Ebony Fly -Transforms into a fly the size of a pony three times per week for 12 hours per use.
• Golden Lions -Usually found as a pair, these transform into two male lions once per day for an hour. If slain, they cannot be brought back for a week.
• Ivory Goats -Usually found as a trio of items. Each one turns into a large goat with differing abilities.
• Marble Elephant -Transforms into an elephant four times a month for 24 hours per use.
• Obsidian Steed - Transforms into a lesser type of nightmare once a week for one continuous use of up to 24 hours. There is a chance it will take good-aligned riders to one of the Lower Planes.
• Onyx Dog - Transforms into a riding dog once per week for 6 hours.
• Serpentine Owl - Transforms into an owl or a giant owl once per day for 8 continuous hours, however it will only ever transform into the giant owl 3 times.
• Silver Raven - Transforms into a raven for 24 hours a week.
• portable hole is a circle of black cloth, about six feet in diameter. It can easly be folded to the size of a handkerchief. When the cloth is spread upon any surface, it opens an extradimensional hole to a nondimensional space that is ten feet deep. (jarlaxe has one of these)
• Crenshinibon is a vile relic of immense power, a crystal shard that draws its magical energy from the light of the sun. Crenshinibon is a sentient artifact, and it possesses a never-ending hunger for power and glory at whatever cost; therefore, Crenshinibon is not a reasoning being. It always desires a powerful wielder, usually a corruptible magic-user of some sort, and greatly enhances that wielder’s powers. The Crystal Shard also insidiously manipulates its wielder and would readily abandon him or her for someone more capable of furthering its goals of ultimate conquest. The relic can lure in thousands of evil-intentioned beings with its magical call, creating a grand army for its wielder and so-called master
• Khazid'hea is a sentient and magical sword. Khazid'hea means "Cutter" in the Drow dialect. Khazid'hea is a finely crafted blade that can cut through flesh, bone, armor, and even rock. The blade itself is sentient, and can project its “thoughts” into the user's head and even affect their reasoning. On the occasions this has happened, they have gone into battle against impossible numbers without realizing it until their enemies lay dead before them. In the process, they often get hurt, but don’t notice. Khazid'hea is always hungry for blood and battle, and it is never sated, accepting it's wielders sacrifice in pursuit of a better one. Khazid'hea has one desire: to be held by the greatest warrior. In efforts to do so, it will alter its hilt to appeal to its wielder. In order to become the weapon of Dantrag Baenre, it shaped itself into a demon's head. While attempting to snare Drizzt Do'Urden, it changed its handle into the head of a unicorn (the symbol of Mielikki). When it accepted Catti-brie, Khazid'hea adopted the form of the panther Guenhwyvar, with the symbols of the dwarven gods etched into its side. During the conflict with Obould, Catti-brie is wounded and is unable to engage in combat. Thus Khazid'hea ensnares Delly Curtie, Wulfgar's jealous and neglected wife. The power of the sword, too great for Delly to control, consumed Delly and soon after, lead to her death by a group of orcs. Though Cutter was wielded by several of the pathetic orcs, it eventually found its way into the hands of Drizzt Do'Urden who uses it during his fight with Obould Many-Arrows. He loses the evil blade after it gets stuck in Obould's armor. As Obould tore his armor away to rid himself of enchanted spider buckles Kaer'lic Suun Wett had planted on his armor so that he would die in battle, he took up Khazid'hea, only to throw it away as soon as it shouted for him to wield it as his own, believing it to be trickery on the part of Drizzt. Khazid'hea is now wielded by Tos'un Armgo after he found it in the armor left behind by Obould Many-Arrows. After he realizes that he doesn't have as much command over the weapon as he believed, Tos'un donates it to the elves of the Moonwood for study.
• amber amulet of vermin is a nugget of amber on a gold chain, with a creature inside the amber. This creature varies between a giant bee, giant praying mantis, giant queen ant, Giant stag beetle, giant wasp, huge monstrous centipede, large monstrous scorpion or large monstrous spider. When the amber is broken, the creature bursts out, springs to life and grows larger as though giant vermin had been cast upon it. Depending on the type of creature, the amulet can be worth between 500 and 1200 gold pieces
• amulet of containment, when worn, prevents a spellcaster from casting any spells he or she has committed to memory. It does not prevent the spellcaster from learning or casting new spells
• amulet of fire breath is an amulet that is shaped like the head of a gold dragon. It allows it's wearer to breathe fire as per the spell Palarandusk's fire breath three times per day.
• Rings of arbitration are a pair of rings crafted for lovers who are bound body and soul. They are both a blessing and a curse because through the power of the rings a burden, such as drain of life-force, is shared between the wearers. The rings were created long ago by magic long lost to the world and only a few pairs exist. They are gold bands with a clear gemstone set in each which reflects the condition of its wearer - turning to black when that person's energy or life-force nears its end
• bone ring is a magic ring that will protect its wearer from ability drain or energy drain. Despite its name, it can be made from bone, stone or ivory, but will never be made from any metals. Each time it protects the wearer, some of its charge is used up, and when all the charge is gone, its powers stop. It is worth around 36,000 gold pieces
• ring of the darkhidden is a type of magic ring usually made from tarnished silver that will render its wearer invisible to darkvision. One of these rings is worth around 7000 gold pieces
• ring of nine lives is an ivory ring with the face of a snarling cat. If the wearer falls unconscious or dies, one of the ring's "lives" will be used automatically to cast a heal spell on the wearer. Also, if the wearer needs extremely quick reflexes, strong willpower or extreme fortitude, he or she can use one of the "lives" for this purpose. One of these rings is worth around 70,000 gold pieces if all "lives" are intact, but usually these rings are found with some of the "lives" used up